Fish3D.io

Fish3D.io

!! THE GAME RECEIVES DAILY UPDATES!
Your goal here is to repopulate your little nest of water to emerge again, but for this you will need to put the batteries and get to work on it. The earth is a bit sterile but it is still capable of giving some basic resources. !!!!You seem to have the empty stomach, look for some grass tear it off and eat it to get fit (the grass is born anywhere on earth). :)
Survive and don't let the other fish kill you.
!!!!multiplayer available!!!!

Tips and Instructions for Fish3D.io

Touch buttons to acelerate , attack and run.move the camera with the touch on the right side of the screen.
Z SWIM
X SWIM FASTER
CTRL ACTION BUTTON
LEFT HALF TURN
RIGHT HALF TURN
ESC SHOW CURSOR
ENTER RETURN CLOSE NOTIFICATION
The voice chat available (function in development) is activated by pressing the button with the microphone image and then pressing any player in the list (press again to hang up).

Is the game developed with a popular game engine like Unity or Unreal Engine?

The development framework used for this game is WebGL.

How is this game categorized in terms of its type?

The main genre or category of this game is .IO.

What tags would help you find this game?

The keywords used to categorize this game are 3d, multiplayer, survival.

Does the game feature any blood elements?

Yes, there are bloody scenes in Fish3D.io.

Which game studio was behind the development of this game?

This game title was developed by juegocaca.com.

Which gender does this game suit best?

This game is made for Male & Female demographic.

Does this game work well on mobile phones and other portable devices?

Yes, Fish3D.io works on both Android and iOS platforms.

Who is this game appropriate for in terms of age?

Players in the Kids, Teens, Young Adults, Adults, Seniors age group can play this game.

Is the game designed for children?

No, Fish3D.io is not intended for children to play.

Is cruelty a part of the game’s content?

Yes, instances of cruelty are present within Fish3D.io’s gameplay.
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